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If you are getting errors #1010 or #1011 (Error while installing application main engine) under Windows Vista, please read HERE (applies to all the products)

Please consult the manual shipped with each product, for additional FAQ and Troubleshoot guide.

fs6DOFware FAQ
What 3D input devices are compatible with fs6DOFware?


Widetraffic FAQ

On the clients I see less airplanes than the server – not all the airplanes are synchronized.
I see no airplanes on the clients.
On a computer, I see the aircrafts with different livery from the same airplanes flying on another computer.
FSX on the client quits or crashes at startup.
Is Widetraffic compatible with third parties AI Aircrafts packages?


WidevieW FAQ

TOPMOST POPULAR FAQ
Does WidevieW work without a network?
Does WidevieW work with multiple monitors on the same PC?
Does WidevieW work with Matrox Triplehead 2GO?
Does WidevieW work on sims or games different from Microsoft FS?
There is no add-on menu after the software is installed


GENERAL FAQ
What is it and how it works?
How WidevieW is integrated in the simulator?
What kind of data WidevieW interchanges?
Does WidevieW handles instrument panels?


SYSTEM REQUIREMENTS FAQ
What are the system requirements of WidevieW?
What Operative System?
Is Flight Simulator required on all the computers of the network?
How fast the PCs should be?
Should the PCs be of the same type and speed? Should I use the same video card?
How fast the network should be?
Is FSUIPC required?
Should I use IPX or TCP/IP?


INSTALLATION FAQ
Can I share the scenery on the server's hard drive, or a big hard disk must be installed in each client?
Can I use keyboardless, mouseless, and floppyless clients?

REGISTRATION AND REINSTALLATION FAQ
I'm having difficulties registering WidevieW when buying from the webstore AND / OR using the integrated registration procedure. Any help?
I'm having difficulties reinstalling WidevieW from a previous purchase.

I don't have a Credit Card, how I can pay?

GENERAL TROUBLESHOOTING FAQ
The client crashes to desktop as soon as WidevieW starts.
I get stuttering clients. What I can do to improve this situation?
Nothing happens when WidevieW is active, no communication is established, the client doesn't move;
The client locks as soon as FS starts.
I get clients delayed by a few seconds (if I start to taxi, I see the views moving after several seconds).
I get system crashes when I select a different airplane.
What is the correct sequence to start and to terminate WidevieW?

On my computer, the software doesn't work as advertised or I don't like it anymore. May I get a refund?

Q: What is it and how it works?

A: FS2004/2 - WidevieW is a set of special gauges which can be installed in any aircraft's panel and that can be used to create virtual cockpits with multiple outside views, using networked PCs. The clients will be set into a special "SLEW" mode, which will follow exactly the aircraft on the server, using a fast and efficient network data stream based on the IPX or TCP/IP protocol and a proprietary technology. It lets to create panormaic surrounding views by assigning a specific view direction to each computer.

A: FSX - WidevieW is an add-on module that, once installed, appears in the Add-ons menu of Flight Simulator or Microsoft ESP. It can be used to create simulator cockpits with multiple outside views, using networked PCs. There is no limit on how many computers can be connected and each of them can be configured to show a different direction for surrouding panorama view, or a different view (Spot Plane, Map, Tower, etc.)

 

Q: How WidevieW is integrated in the simulator?

A: FS2004/2 - The gauge has an aspect of an ON / OFF switch, through which WidevieW can be started, stopped or configured. It can be installed manually in any aircraft, integrating it in a new window or in an existing panel. There is also an automated Setup, which will take care to install the gauges and modify the aircrafts' configuration files accordingly.

A: FSX - Once installed using the automated setup procedure, it is added to the Add-ons menu of Flight Simulator X or Microsoft ESP. Through this menu, WidevieW can be started, stopped or configured.

 

Q: What kind of data WidevieW interchanges?

A: WidevieW handles the aircraft's position, orientation, pitch and bank, the taxi lights, landing lights, the calendar (date / time) and the weather. Most aircraft's animated parts are also supported, to let remote Spot Plane view to synchronize as expected. Please consult the user's guide for a more detailed list of variables supported by the version of WidevieW that you are actually using (FS2004 / FSX).
Widetraffic lets to share the AI traffic (FSX and Microsoft ESP only).

 

Q: Does WidevieW handles instrument panels?

A: No. It has currently no sense to waste a networked PC just for instrument panels, because the instrument panel is not power demanding like multiple scenery windows on the same PC. If you need larger space for instruments, the best way is to use multiple monitors on a single PC via dual head display adapeters or AGP+PCI+PCIe display adapters combination. It will be cheaper and more efficient. Spare clients can be used for scenery, as the scenery really need the full power of a dedicated computer.

 

Q: Does WidevieW work without a network? Is it necessary to use WidevieW if I own just one PC, but with two/three monitors connected to it?

A: No. WidevieW requires networked PCs in a LAN in order to work. There is no need to use WidevieW if you own only one computer with multiple monitors, as this task is accomplished by Windows itself without the need to use third party software. Please continue to read the next two Q/A for additional information about multiple monitors on the same computer and for information about LAN having computers with multiple monitor each.

 

Q: As there are video cards offering multiple video outputs on the same computer, for what reasons I would have to prefer multiple computers with only one monitor each and WidevieW? This will be expensive!

A: The software and hardware industry is promising painless multiple monitor support on the same computer since year 1998 but unfortunately, years later, I still have to see a really painless solution for this purpose, at least when we talk about full screen scenery view in Flight Simulator (please be aware that I’m talking about “scenery”, not “instrument panel”, for which multiple monitors on the same PC are indeed an interesting solution). The biggest limitation is that if the multiple video output is used just to stretch the same view onto multiple monitors in "extended desktop" mode, generally speaking, you will not lose lot of performance. However, if the same equipment is used to create multiple independent views, with a specific view angle assigned to each monitor, which is the only way to actually make your view angle wider and create a true panoramic, surrounding view, your computer may be several times slower than normal because it have to handle multiple different views. So, if you get just 20 frames per second at 1920x1080 when only one monitor is connected, try to think what happens when two independent views, each one with its own customized view angle, are running at the same resolution: even the latest generation computer eating 1000W of power will sit down; no matter how many cores your CPU has or if you are using QUAD-SLI video cards, your Flight Simulator will probably look like a slide show coming from Microsoft Power Point. Again, this applies only to full screen scenery view, when multiple views having different view angles are open at the same time. For instrument panels, or if you run the same scenery view stretched over multiple monitors, then you may be fine. Multiple monitors on the same computer using different views and view angles, may be still acceptable if the resolution is lower, if the quality sliders in Flight Simulators are kept quite to the left and if you are not looking for ultra smooth flight. Please do not e-mail me asking support about how to get multiple monitors on the same computer working fine, because this is beyond the purpose of WidevieW, but rather contact the supplier or manufacturer of the hardware and Microsoft. I recommend to use multiple video outputs on the same computer just to make the instrument panel larger, then use additional computers for the external views.

 

Q: Does WidevieW work on multiple computers having multiple monitors each?
Q: Does WidevieW work on multiple computers having Matrox Triplehead 2GO?


A: Yes, providing that your systems work fine with multiple video outputs and you are happy about their features (please read the previous Q/A), you may use multiple monitors on both server and/or clients, to decrease the total number of PCs required.

 

Q: Does WidevieW work on sims or games different from Microsoft FS?

A: No, currently WidevieW works under Microsoft Flight Simulator series only.

 

Q: There is no add-on menu after the software is installed

A: Perhaps the Simconnect sub-system of FSX is messed or corrupted (this is a known FSX bug happening sometimes on some computer). Please try to fix it by downloading, unzipping and installing THIS FILE. Repeat the installation of the software after this step is completed, not forgetting to do all while logged as a system administrator!

A: Make sure that the software was installed while logged as a system administrator, and you are still logged as an administrator while Flight Simulator is used (otherwise, reinstall the software by logging correctly before)

A: Perhaps the Simconnect subsystem included in FSX is not working as the software expects and the previous fix is not enough to repair it. To attempt a different fix, insert the DVD #1 of FSX Deluxe, enter into SDK folder and run setup. This will install the SDK on your computer. Once the setup is completed, enter into the following path: C:\Program files\Microsoft Games\Microsoft Flight SimulatorX\SDK\SDK\Core Utilities Kit\SimConnect SDK\lib (this assumes that FSX is installed into Program Files, otherwise, just enter into proper FSX folder). From that folder, double click simconnect.msi to complete the installation. If you don’t own the Deluxe DVD, the SDK can be downloaded from FSX official website at www.fsinsider.com. Repeat the installation of the software after this step is completed, not forgetting to do all while logged as a system administrator!

A: Make sure that no antivirus, spyware or any other software is preventing the software to copy the files to the proper locations (just in case, disable any tool like this that you are using)

A: Open Microsoft Internet Explorer, go in the Internet options, Security, and set all the options to factory default.

A: Perhaps your DLL.XML file was messed up by another add-on. This file is contained into Flight Simulator user application data, typically into %appdata%\microsoft\fsx (type "%appdata%\microsoft\fsx" in the address bar of Internet Explorer). Please check this file, making sure there aren't invalid / not exsisting add-ons specified inside, or use an old backup. Please note that support department is not able to help on this, because there are thousands of possible DLL.XML configurations and only you know what’s the correct one for your system, depending on the add-ons installed.

 

Q: What are the system requirements of WidevieW?

A: Except for a 10, 100 or 1000 mbits network, WidevieW has no minimum system requirements. Thence, any computer capable to run Flight Simulator, will perform in networked mode at approximately the same speed that the same computer has when used alone.

 

Q: What Operative System?

A: Windows 2000, Windows 7, Vista (any release), XP (any release) are at today fully supported. 64 Bits Windows XP, Vista and Windows 7 are fully supported.

 

Q: Is Flight Simulator required on all the computers of the network?

A: Yes, a fully working Flight Simulator, together with default and optional scenery, is required on all the computers throughout the network. Although only one license of WidevieW is required, regardless of how many computers are used, this might be not the same for Flight Simulator and most third parties scenery, please check the EULA of each product used, including Flight Simulator itself, to know if you are allowed to install it over multiple computers, or if multiple licenses are required.

 

Q: How fast the PCs should be?

A: WidevieW doesn't require additional power from the computer. FS with WidevieW runs approximately at the same speed as it would run in stand alone mode.

 

Q: How fast the network should be?

A: The minimum requirement is a 10 mbits network. Speeds higher than 10 mbits are fully compatible with WidevieW, but will not improve its performance, as the bandwidth required by WidevieW is very modest.

 

Q: Should the PCs be of the same type and speed? Should I use the same video card?

A: No, it's not necessary. Anyway, please be advised that using video cards from different manufacturers, may give slightly different textures and scenery appareance. Furthermore, PCs with different speeds give also different FPSes, which may slightly disturb the most critical observer.

 

Q: Is FSUIPC required?

A: FS2004/2 - FSUIPC must be installed and registered on all the PCs, only if you wish to synchronize the weather through WidevieW or wish to use a client to show a "Spot Plane" or "Virtual Cockpit" (3D) view. Any other function of WidevieW is indipendent from FSUIPC. The synchronization of the weather can be still performed from outside WidevieW, setting it manually on all the PCs or using network proxies with real weather programs. Normal "Cockpit" / scenery view doesn't require FSUIPC.

A: FSX - FSUIPC is not required, regardless of the functions used.

 

Q: Should I use IPX or TCP/IP?

A: There is probably no significant difference in performance between IPX or TCP/IP if your hardware and operative system is fully compatible with both of them. If the PC designed as WidevieW "server" has an active connection to the Internet while flying, I strongly recommend to use IPX for WidevieW and TCP/IP for Internet, because this configuration optimizes the network traffic, keeping it well separated (just "bind" the IPX only to the network card used for WidevieW and the TCP/IP only to the network card used for Internet --- typically a modem or router masked as network card --- then select IPX in WidevieW). Under different circumstances, it's just up to you to select your preferred protocol. This advise applies to Windows XP only, as Vista has no IPX protocol (under Vista there is normally no problem using Internet and WidevieW on the same network interface).

 

Q: Can I share the scenery on the server's hard drive, or a big hard disk must be installed in each client?

A: I think that a big hard drive installed on each client, containing a full copy of FS and the required scenery is a basic requirement. Alternatively you may try to install only a "bare-bone" Windows/FS on each client (so only a very small hard drive is required), then you may use the Windows built in network subsystem to share the common files (like the scenery), which will be installed on the server only. But I've never tested this kind of installation. I've also heard about a totally diskless client (it can start with a floppy or with a boot EPROM on the network card, then it runs everything from the server).

 

Q: Can I use keyboardless, mouseless, and floppyless clients?

A: It's up to you. As soon as you have installed and configured everything, you can uninstall the floppy drive, the keyboard and the mouse: the simulator should work fine without those components (depending on the role assigned to it, of course). The shut-down can be made from the server by WidevieW.

 

Q: The client crashes to desktop as soon as WidevieW starts.

A: FS2004 - If you are using Flight Simulator 2004 update 9.1, please remember to unzip & install THIS PATCH inside the .\modules folder of FS2004, overwriting the exsisting file.

 

Q: I get stuttering clients. What I can do to improve this situation?

A: Please make sure that the followings conditions are met:

- "Resolve Ground Stutters" is enabled (FS2004/2 only)

- If Virtual Cockpit View or Spot Plane View is engaged, make sure that "Use Safe Mode" is activated (FSUIPC required - applies to FS2004/2 only).

- Make sure that the airplane flying on the client is SMALLER than the airplane flying on the server (for example, B737 on the server, Cessna on the client --- applies to FS2004/2 and FSX)

- If the above condition cannot be satisfiied for whatsoever reason, please modify the Contact Points in aircraft.cfg (just raising them of a few 10th of foot) of the airplane flying on the server. See here for more details. Applies to FS2004/2 only

- Make sure that SLEW is engaged. Try to engage and disengage Pause (press P on keyboard). Try to engage and disengage SLEW (press Y on the keyboard). Applies to FS2004/2 only

 

Q: Nothing happens when WidevieW is active, no communication is established, the client doesn't move.

A: First of all, please check if the network is installed as required and if the computers can communicate for normal file sharing. Also, check if IPX or TCP/IP is installed as specified on the user's guide. If the problem still persists, please check the following:

- FS2004/2: WidevieW switch & window MUST be visible on the screen, both server & client, in order to estabish the communication. The gauge can be closed later, after WidevieW has been started properly. On the clients, it is still possible to use "Hide WidevieW after start" to perform this operation automatically at each boot. ALSO, make sure that when saving the STARTUP FLIGHT or any flight containing WidevieW, the ON/OFF switch IS VISIBLE on the screen before saving the flight.

- FS2004/2: Try activating the "Use Safe Mode" on the client (FSUIPC required)

- FS2004/2 and FSX: Make sure that WidevieW has been really installed as "server" on the server, and as "client" on the client; just run WidevieW Control Center (FS2004/2) and check the aircrafts, or check Add-ons menu >> Configure... (FSX)

- FS2004/2 and FSX: Make sure you are logged as a system administrator throughout the network

- FS2004/2 and FSX:
Keep in mind that the trial version stops to works after 10 minutes since FS was started.

- FS2004/2 and FSX:
Make sure you installed IPX or TCP/IP in your Windows configuration

- FS2004/2 and FSX:
Make sure WidevieW is communicating using a protocol (IPX or TCP/IP) actually installed in your O.S.

- FS2004/2 and FSX:
Make sure that all WidevieWs are configured to communicate using the same protocol (IPX or TCP/IP) and the same Socket ID (default 8000) throughout the network

- FS2004/2 and FSX:
Some other software is using port 8000 too, creating a conflict (port or "Socket ID" can be changed in WidevieW configuration, do it throughout the network)

- FSX:
Check menu Add-ons | WidevieW | status (last line of the menu, press ALT if you don’t see the menu) where status information about WidevieW are supplied. Check if the software is actually started or is inactive

- FS2004/2 and FSX:
Check if firewalls or antivirus are blocking WidevieW (check Windows Firewall in Windows Control Panel not blocking Flight Simulator), remove unnecessary malware software or configure them properly

- FS2004/2 and FSX:
Make sure your network is configured as required and shows traffic when WidevieW is started (observe the lights on the hub / switch blinking quickly on all the ports)

- FSX:
Make sure that WidevieW is sending data to the correct network interface (enter 0 to send data automatically to all the networks, which is the safest setting). Check Add-ons | WidevieW | Configure...



Q: I get clients delayed by a few seconds (for example, if I start to taxi, I see the views moving after several seconds).

A: Providing that your systems are "clean" and you are using factory default settings in WidevieW, in terms of Buffers, Update Rate, Interval, Intellismooth / Intellismooth Buffer Size and Lock to Frame Sync (as available in the release of WidevieW that you are using) this is a system and/or network issue. I recommend to proceed as follows:

- First, make sure that you are using factory default settings in WidevieW for the parameters listed before (click Default button to safely reset them).

- Second, make sure that your systems are as much "clean" as possible (no antivirus, no firewall, no spyware and, generally, no additional resident software; make also sure that there aren't additional programs or Flight Simulator add-ons using the network --- test with a freshly installed Flight Simulator and operative system without anything else!)

- Now, try to enable "Force TCP/IP Nagle algorithm deactivation" in WidevieW configuration (requires WidevieW X 3.2 or later). This action must be done on server and clients.

- If the problem persist, this is likely caused by exaggerated network buffers provided by either your hub/switch or individual network card. This problem can be fixed only if your hardware support configurable network buffers and is not due to WidevieW bugs.

- We have now to determine if the problem is caused by the hub/switch. To do this, just connect your server and one client, using a cable going straight from server's network port to client's (thus, excluding the hub in the middle). Please be aware that normally, regular network cables aren't suitable for direct PC to PC connection, but you will need a special "cross-over" cable having the Tx and Rx signals crossed. This cable is easily available in any computer store and costs a few Euro. Some modern network card supports also regular network cables for PC to PC connection (the same cables used when the connection is made via hub/switch), but if this doesn't work at all, you will need a cross-over cable. Once the connection is up and running, test WidevieW and see if the delay persists. If yes, the delay is caused by the network card, if not, the delay is caused by the hub/switch

- If the delay is due to the hub / switch, please consult your hub / switch documentation to learn more about how to configure it. You will have to navigate the menu searching for something like "buffers" or "transmit buffer" or "receive buffer" and disable ALL of them, or set them to the smallest possible value (best zero or max 1). If the hub / switch doesn't have this parameter, it's best to trash it away. Please note that WidevieW doesn't have special requirements about hub / switch. Normally, any unmanaged hub / switch priced Euro 20, having enough ports, is fine. Minimum requirements is only 100mb and you will not see any difference using 1GB switch (except, of course, for copying large files).

- If the delay is caused by the network card, open the network card configuration from Windows Network management (select your network card from the hardware list and click Properties or Configure). If the network card has user's configureable buffers, you should see parameters like "Send buffers", "Receive buffers" or, more generally, "Buffers". Set them to the lowest possible values, if possible to zero or max 1. If it looks impossible to find or change these parameters, it may worth to try installing a secondary network card (or replace the primary if possible). Please note that WidevieW doesn't have special requirements about the network card, any PCI network card priced Euro 10 or so, is fine. Minimum requirements is only 100mb and you will not see any difference using 1GB network card (except, of course, for copying large files). REPEAT THESE STEPS ON SERVER AND CLIENTS!

FINAL NOTE PLEASE READ: please note that I'm unable to help via email about this, because there are thousands of different brands / model / types of switches, hubs and network card, each one is different, work in a different way, has different parameters and is impossible for me to know all of them. Welcome in the "open system" architecture! Please consult the docs supplied with your hardware, or contact the manufacturer if you have problems or questions. Also, I do not assume any responsibility for wrong purchases or purchases not actually fixing the problem.

 

Q: The client locks as soon as FS starts

A: FS2004/2 - Please make sure that WidevieW on the server is turned ON and is transmitting, before starting FS on the clients. In any case, although it seems locked, the client will unfreeze as soon as it will detect some incoming network traffic. The behaviour is normal and is caused by the Blocking Mode option active on the client. If you don't like it, you may disable the Blocking Mode, but please be advised that the performance may be affected (more stutters). If the problem persists, try to deactivate the "Autostart" option, because some system may not tollerate it. Finally, try enabling the "Use Safe Mode" option (FSUIPC required)

 

Q: I get system crashes when I select a different aircraft.

A: FS2004/2 - To change an aircraft on the client, please make sure that:
1) WidevieW on the server is turned ON
2) WidevieW on the client is turned OFF
3) Now you can change the airplane and turn WidevieW ON again on the client.

To change an aircraft on the server, please make sure that:
1) WidevieW is turned OFF on the server
2) Now you can change the airplane and turn WidevieW ON again later.

 

Q: What is the correct sequence to start and to terminate WidevieW?

A: FS2004/2 and FSX - In order to minimize system crashes or client lockups, please use the following sequence to start your cockpit:
1) Start the server first and make sure that WidevieW in turned ON (started)
2) Start the clients. If the "Autostart" option on the clients wasn't selected, turn WidevieW ON manually (start it).

To exit WidevieW or turn your cockpit off:
1) Use the "Shutdown Remote" option on the server, then turn WidevieW OFF (stop it) once all the clients go in power off.

OR

1) Turn WidevieW OFF on the clients
2) Turn WidevieW OFF on the server

 

Q: On my computer, the software doesn't work as advertised or I don't like it anymore. Is it possible to get a refund?

A: As explained on the license terms displayed and signed during the purchase process, requests for refunds will not be accepted. The software is available in demo mode, time limited, and is user's responsibility to test it before purchase, to make sure that the software works fine into own computer and does what the user expect from it. My company cannot be considered responsible if the software doesn't work in total or in part onto own computer, specific configurations, or if the purpose of the software wasn't understood correctly.

 

Q: I'm having difficulties registering WidevieW when buying from the webstore AND / OR using the integrated procedure. I'm having difficulties reinstalling WidevieW

A: Some Proxy, Firewall, Antivirus or Antispy software may restrict the access to the Internet too much, please try to disable them temporarly while registering.

A: Serial numbers and validation codes are always case-sensitive. Please be sure to enter them correctly. If possible, copy & paste them from the e-mail, because typo errors are always very nasty.

A: Orders submitted through the web store, may take up to 15 minutes to actually activate. Before trying to activate the software, please wait at least 10-15 minutes after the sale's receipt has issued.

A: If you get unexpected errors from the eSellerate engine after starting the registration wizard, like (error = 5236:4598) -but also with different numbers- please try to install THIS FILE in the same folder where Windows is installed (typically C:\Windows), replacing any file with the same name, if exsiting.

If you reformat the hard drive or make significant hardware upgrades, WidevieW needs to be reactivated (your purchase lasts for lifetime, you just need to get a new Activation Key while reistalling).

A tutorial about how to register / reinstall, has been published here:
http://www.wideview.it/reghelp.htm

 

Q: I don't have a Credit Card, how I can pay?

A: The payment can also be done sending money (Euro or US$ only) inside an envelope (please use a reliable service, as I will not be responsible for lost or stolen money), or by bank wire transfer. Please email Luciano Napolitano, info@wideview.it for more information. PayPal is also available, please send the correct amount of money, as from the price-list, to info@wideview.it

 

Widetraffic FAQ

Q: On the clients I see less airplanes than the server – not all the airplanes are synchronized.

OR

Q: I see no airplanes on the clients.

OR

Q: On a computer, I see the aircrafts with different livery from the same airplanes flying on another computer.

A: Check the traffic parameters on Widetraffic server. If the maximum number of airplanes was limited for example to 50, only the first 50 aircrafts will be synchronized. Check also the distance from own aircraft parameter, as the aircrafts beyond this limit will be ignored. Do not increase these values too much, to prevent loss of performance.

A: If you are using an AI traffic tool on the server, make sure that it is compatible with Widetraffic (test Widetraffic without any optional AI package on the server)

A: Cross-check that FSX AI Traffic options are set to ZERO on all the clients (sliders all to the left) and check that no other software is altering AI airplanes on the clients.

A: If third parties aircrafts are used on the server, make sure that exactly the same airplanes, with exactly the same liveries are present on the clients. IN SOME CASE, YOU MAY WISH TO COPY phisically the aircraft folder from server to clients, to make sure that the same airplanes exist in every computer.

A: This behaviour may happen when you move your aircraft to a different airport, via FSX menu, or when AI Traffic display options are changed. In such case, use the command Add-ons -> Widetraffic -> Re-generate remote traffic to reset remote airplanes.

A: Probably the aircraft has no tail number or have duplicate tail numbers


Q: FSX on the client quits or crashes at startup.

A: Please make sure that the server is "ready to fly", with Widetraffic started and sending data, before starting FSX on the clients.


Q: Is Widetraffic compatible with third parties AI aircraft packages?

A: Widetraffic is guaranteed to work on clean FSX installations using Microsoft default AI Traffic. It might work also with other freeware or payware AI Aircraft packages, although it's not possible to guarantee it, as long as the computers throughout the network use exactly the same AI Airplanes database, with same models and liveries (the %FSX%\simbojects\aircrafts folder should look the same throughout the network). Please consult the Widetraffic's documentation for other important information in order to ensure proper aircrafts synchonization.

Q: What 3D input devices are compatible with fs6DOFware?
A: fs6DOFware has been currently tested with the followings 3D mice models from 3Dconnexion: SpacePilot Pro, SpacePilot, SpaceNavigator, SpaceExplorer.

° ° °

ANTIVIRUS WARNING (COMMON TO ALL PRODUCTS)
Should you get error messages during installation, like that a certain file cannot be open, read, or isn't found, this is due to your antivirus or spyware software. Please disable antivirus, spyware, firewall software during the installation process. Our software is perfectly safe and certified 100% free of viruses and malware, warnings issued by antivirus software are due exclusively to bugs affecting the antivirus.